Presentación

This degree can turn your love of gaming into your dream career. Rather than simply playing games, you’ll learn how to create them.

The computer games industry is a rapidly expanding area that offers many opportunities. Your studies will prepare you for a career in software engineering, with expertise in programming for computer games. You’ll learn essential skills such as coding from a brief, team working, and understanding hardware. Working with others, you’ll also design and build your own games.

The development of mobile devices has opened up new possibilities for careers in computer games development, alongside existing console and desktop platforms. So if you have the right skills and the right experience, there are more employment prospects than ever before.

This four-year Master of Computing course is the highest award for undergraduate study in computing and is designed for more able students. It allows you to further distinguish yourself with an advanced set of professional and technical skills.

Requisitos

Titulo de Bachillerato or the Selectividad with an average mark of 6.
Curso de Orientación Universitaria (COU) with an average mark of 6.
Técnico Especialista (Formación Profesional – segundo grado).
Ingeniero Técnico (from Escuela de Ingeniero Técnico).
Diplomado / Diplomatura.
English language qualifications:

GCSE pass in English at Grade C or above
IELTS with an average overall score of 6.0 with at least 5.5 in each component
TOEFL IBT minimum score for Undergraduate of 80 IBT
Cambridge English: Advanced (CAE): exams taken from January 2015 – overall score of 169 with at least 162 in each component ; exams taken before January 2015 – Grade C and no less than borderline in each skill
Trinity College English Language qualifications: ISE II Distinction or ISE III Pass for undergraduate courses
City and Guild’s IESOL/ISESOL tests, in some cases, we may also be able to accept the communicator level (B2)
Pearson Test of English Academic (PTE Academic) with a minimum of 51 points in each element for the majority of undergraduate programmes
Don’t worry if you do not meet these requirements, we run a number of courses to prepare you for academic studies.

Programa

Year One
Computer Systems and Network Technologies
Game Development Fundamentals
Professional Practice in Computing
Information Engineering
Human-computer Interaction
Mathematics and Statistics for Computing
Procedural Programming
C++ Programming
Year Two
Operating Systems
Game Object Scripting 2
Data Structures and Algorithms
Team Project Game Development
Computer Graphics
Modelling of Shape Space and Movement
Year Three
Concurrent and Parallel Programming
Modern Applications of Artificial Intelligence
Real-time Rendering Techniques
Game Engine Design
Advanced Legal, Social, Ethical and Professional Issues (LSEPI)
Computing Individual Project
Year Four
Major Group Project (40 credits)
Independent Study
Advanced Data Structures and Algorithms
Real-time Computer Graphics
Mobile Application Development
The above information is a sample module description for illustrative purposes. Modules and module content may change from time to time.

Learning and teaching methods
You will spend 16 hours each week in lectures, tutorials and practical sessions. You will also need to spend four hours per week, per module, on coursework, general reading, and other preparation. We strongly recommend you choose to take up to a year working in industry. Not only will this improve your CV, your employability and your grades, but it can often lead to career opportunities with your placement employer.

Salidas profesionales

From systems engineers and software developers to game programmers, our graduates have attained positions within a variety of local, national and international organisations.

Recent graduates can be found working in many branches of industry including companies such as Apple, Gamesys, Neonplay, Chaos Trend, IPL, Focus Business Solutions, Athena Security Solutions, Selex ES, UTC Aerospace Systems, Software Radio Technology Marine, Track Record Global, Cambridge Micro Applications, Wales Interactive, FingerPunch Games, Accelero Digital and Speed Welshpool.

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