Faculty of Science and Technology - Bournemouth University

Bachelor in Games Software Engineering - Grado en Ingeniería de Software de Videojuegos

Faculty of Science and Technology - Bournemouth University
  • Imparte:
  • Modalidad:
    Presencial
  • Precio:
    UK/ROI/Channel Islands: £9,250 per year
    International: £16,500 per year
    Unlimited number of Scholarships available for next academic year
    Please fill out the enquiry form for more information about the Scholarships
  • Comienzo:
    Septiembre 2024
  • Lugar:
    Bournemouth
    Reino Unido
  • Duración:
    3 Horas
  • Titulación:
    BSc (Hons) Games Software Engineering

Presentación

Apply programming techniques to modern games creation, whilst developing your knowledge of artificial intelligence, physics, game engines and graphics programming. 

Requisitos

104 - 120 UCAS tariff points including a minimum of 2 A levels or equivalent. BTEC Extended Diploma: DMM.

International entry requirements:
If English is not your first language you´ll need IELTS (Academic) 6.0 with a minimum 5.5 in each of the 4 components, or equivalent.

Objetivos

Strong focus on specialist units to give you a broad range of software engineering skills that can be put to good use in the context of games programming
Educated by professional practitioners, expert academics and regular guest lectures from some of the leading names in the industry.
Taught in dedicated facilities, using the latest industry-standard software for developing games
Opportunity to put your learning into practice by taking a 4-week work placement (as part of the 3-year course) or a 30-week placement (as part of the 4-year course)
We have regular contact with games developers across the UK and overseas, including Unity, Jagex, King, Sports Interactive, Creative Assembly, Climax Studios, and others
You´ll be career ready with 90% of graduates from our computer games and animation courses in employment or further study after 15 months.

Programa

Year 1
Core units
Games Design Principles
Introduction to Programming
Digital Technologies
Mathematics for Computer Graphics
Object Oriented Games Programming
Game Development Pipeline

Year 2
Core units
3D Graphics Programming
Physics for Games
Programming for Interaction
Game Studio Project
AI Game Programming
Commercialisation & Business Environments

Optional placement year
You have the option to complete an optional 4-week placement between your second and final year or a minimum 30-week work placement in a year, which can be carried out anywhere in the world. The placement year offers a chance to gain experience and make contacts for the future.

Final year
Core units
Individual Project
Graphics & Computational Programming
Game Engine Programming
Innovation, Enterprise & Business Development

Salidas profesionales

The computer games industry is continuing to expand at a rapid rate. This course will help you develop all the skills you need to enter this fast-paced and exciting sector.

We have links with games companies locally, nationally and internationally, allowing you to make contacts before you graduate.

¡Infórmate ahora sin compromiso!

Publicidad

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