School of Design, Engineering & Computing - Bournemouth University

Bachelor in Games Technology - Grado en Tecnología de Videojuegos

School of Design, Engineering & Computing - Bournemouth University
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  • Imparte:
  • Modalidad:
  • Precio:
    £9000 for EU and UK students
    £13500 for international students
    Unlimited number of Scholarships available for next academic year
    Please fill out the enquiry form for more information about the Scholarships
  • Comienzo:
    Septiembre 2017
  • Lugar:
    Reino Unido
  • Duración:
    3 Años
  • Idioma:
    El Grado se imparte en Inglés
  • Titulación:
    Games Technology BSc (Hons)


Games Technology BSc (Hons)
Course overview

As a student on this course you will develop knowledge and skills in the technological aspects of media and games programming. This will enable you to use appropriate tools and techniques to integrate music, audio, graphics, animation and games for distributed applications. The focus of the course is on the principles of games technology and games programming, emphasising well-founded technical principles in the development of games system components.

Particular emphasis is placed on the tools and techniques used for the development of games, animation and graphics. Throughout the course you will gain a broad understanding of video, audio, computers and an in-depth understanding of 3D modelling, graphics, animation and games programming.

On top of this you will also be equipped with the relevant knowledge and skills to apply studio techniques for the production and recording of entertainment material. As music and audio are such important elements in games systems, there will be coverage of music and audio as part of this programme.


280 to 300 tariff points, including 3 A-levels, or equivalent qualifications. BTEC Extended Diploma: DMM


Year 1 - Level C
Creative Business Awareness
This unit will focus on providing students with an overview to the Creative Technology Industry and an awareness of how businesses of different sizes operate within the sector. Students will develop skills and knowledge that will allow them to participate in commercial simulations of business activities from within the sector, and develop a range of basic professional development skills such as working within a team, project management and presentation and communication of information.

Media Devices & Networks
The unit lays the foundation for the Level I of the Creative Technology pathways. Students will learn the basic concepts, mechanisms and operation of computers and media devices. In addition they will learn the fundamentals of network systems, limitations and capabilities to support delivery of integration of audio, video and gaming equipment and multimedia content across networks.

Software Programming
You will develop an understanding of the fundamentals of programming principles and practices involved in the planning, designing and implementing of computer programs for audio and media applications.

Computer Graphics for Games
The aim of this unit is to introduce students to a number of the fundamental mathematical concepts that are used to underpin the understanding of computer graphics used in game development.

Games Production Techniques 1
This double weighted unit will introduce you to a number of different areas of games development focused on beginner’s level, aiming to cultivate an understanding of contemporary game creation for the rest of the course.

This unit will explore the history of computer games across the last few decades and the fundamentals of game hardware and software. You will look at the development of games software, games design and specific game content/asset creation on a variety of platforms and the use of different software/middleware.

Year 2 - Level I
Commercial Business Environment
This unit will provide students with the opportunity to develop the fundamental commercial and professional skills and knowledge needed to operate a business within the Creative Industry sector. The unit incorporates teamwork on simulated business projects and encourages the development of the personal and interpersonal skills necessary to operate successfully in creative industry sector.

Group Project
Working as part of a team, you will develop transferable skills such as time and project management skills, and the ability to review, analyse and evaluate. You will learn to apply these skills to create effective online and offline communication materials.

Programming for Graphics & Games
The aim of this unit is to develop knowledge and skills in computer graphics, animation and games with a particular emphasis on the mathematical and technical theory needed for gaming software. In this unit the students will develop a game engine for advanced 2D sprite base games and introduce 3D graphics rendering.

Mobile Games Programming
The aim of this unit is to develop the principles and skills that underpin the application of graphics, sound and software programming for the creation of games and 2D/3D graphics for mobile platforms.

AI Game Programming
You will develop an understanding and skills in artificial intelligence (AI). You will learn to design and implement AI algorithms for a real time game.

Game Production Techniques 2
The creation of computer software and content for entertainment is rapidly growing. This unit will develop on knowledge and skills in a variety of fields related to games creation areas, such as level design, 3D modelling, animation, games programming, game design theory, novel gaming interaction techniques and others.

Technical areas such as physics and mathematics used in a variety of gaming mechanics will also be covered. All of those sub-areas will be explored in an intermediate level during the course of the unit.

Year 3 – Optional placement year in industry
The 40-week (minimum) placement provides an excellent opportunity for students to gain first-hand industry experience.

Experience gained on the placement is invaluable in helping you to make informed decisions about your future career path, as well as enhancing employment prospects upon graduation.

A dedicated Placements Office will help you with finding a placement. You will also receive support throughout the placement experience. Interview techniques and advice are also provided to help with obtaining a placement.

Year 4 - Level H
Individual Project
The individual project will give you the opportunity to apply the knowledge and skills you have acquired on the course, in a scientific manner to enable the development of multimedia, network and business systems. You will develop strategies allowing you to understand and practice problem solving with regards to research, synthesis, realisation and evaluation.

You will present project requirements, analysis and design solutions using oral, written and modelling techniques to a professional standard. This challenge will develop and demonstrate your ability to apply and synthesize the knowledge and skills established throughout the course.

Modelling & Game Design
You will develop knowledge and skills in 3D modelling and game design. There will be a particular emphasis on the theory and software tools used for produce 3D models and the techniques required to design and develop interactive computer games.

Game Engineering
The aim of this unit is to produce professionals with skills in computer games engineering with a particular emphasis on developing knowledge of current and emerging technologies used for game interaction by exploration of contemporary and state of the art HCI technology and paradigms used in computer games.

Innovation and Business Development
This unit will support and facilitate students in the development of their own innovative business ideas. It aims to provide students with sufficient skills and experience to be able

Salidas profesionales

Graduates from this course are highly sought after in the profession, due in part to the skills learned on industry standard software for games development, such as Epic Games Unreal Engine.

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