Computer graphics and animation play a key role in the multimedia and computer games industries, and there is a need for more professionals capable of designing and implementing computer-generated images in areas such as the entertainment industry, education, marketing and e-commerce. The course is driven by the needs of industry and offers both a focus on the theories and concepts in animation and multimedia, and the chance to develop hands-on skills using the main animated content tools and software. We have excellent contacts with the animation industry and often organise talks at the University as well as visits to shows and fairs in the London area. Areas such as project management, design and human interaction are also an integral part of the course.
Year 1 (Credit Level 4)
You are given a broad introduction to multimedia and animation and immediate exposure to the tools and software commonly used within the industry. All areas of animation are considered, including programming, designing and developing content. Much of the work is course work based and you have opportunities to work with the key development tools. Both the development of graphics and the animation of assets are covered in the first part of the course.
Year 2 (Credit Level 5)
In Year 2 you are exposed to the needs of the animation industry. There are opportunities to look at how projects are managed and organised. You will continue to improve your skills in the development, design and transition of animated content, and you are introduced to 3D computer graphics and modelling using software such as 3ds Max and Maya. You can also choose between options that put more focus on your programming or design skills, or look at animation and its crossover into other areas of computing.
Sandwich placement year
You can choose to take a year out and work in the multimedia and animation industry. This offers you an ideal chance to put into practice the skills you have learnt in the first two years of the course. It also gives you the opportunity to develop a better understanding of the needs of the industry, and the experience gained from a placement often means that you are much better equipped to gain employment after your final year at the University.
Year 3 (Credit Level 6)
You will complete a project of your own choice. This is a real chance for you to develop your knowledge in an area of interest, and to relate your work to the needs of industry. You also have the chance to develop more advanced techniques in a variety of areas such as motion capture and post-production. The focus continues to be hands-on with real exposure to the tools and software that create animated content and graphics. You will have a good understanding of the needs of the market, the job opportunities that are available and the types of specialisations on offer within the multimedia and animation industry.
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