Our BSc (Hons) Music and Audio Technology course focuses on the development of hardware and software technologies to be applied to creative ends. You´ll learn how to develop and apply electronic and computer technologies within the broad context of music, audio and recording.
You´ll have access to state of the art facilities including three dedicated computer labs and five recording studios here on campus. You will regularly use commercial studios at Absolute Music and visit others such as Room With a View, thanks to our links with industry.
The entry requirements for this course are 104 to 120 tariff points, including 3 A-Levels, or equivalent qualifications. BTEC Extended Diploma DMM.
If English is not your first language, you will need to provide evidence that you can understand English to a satisfactory level. English language requirements for this course are normally:
IELTS (Academic) 6.0 with minimum 5.5 in each component, or equivalent.
Throughout the course you will gain a wide knowledge of the technologies that are used in the music technology industry. In your final year you will develop your own specific product which can be a piece of software, hardware development or a content based project.
Year 1 - Level C
Units common to all students.
Synthesis and Effects
In order to be an effective sound designer, it is vital to understand the fundamental building blocks of sound and how these can be combined to create complex harmonic relationships. This unit aims to provide students´ with theoretical understanding sound analysis and practical skills in sound creation. You will also begin building a portfolio of work that will be expanded and contributed to through the entire degree programme.
Composition and Arrangement
This unit will develop your creative skills in the of crafting musical and audio material. Focusing on such aspects as critical listening, aural skills and the basics of composition this unit will develop the musical skills to work with musicians in a creative context.
Production Techniques 1
This basic introduction to creating music using technology focuses on the creative potential of the computer as a musical tool. You will become familiar with the operation of production software packages for the creation of music and will gain insight in how to integrate these tools into your creative workflow.
Studio Techniques 1
You will learn to demonstrate knowledge of the underlying concepts and principles of studio techniques in relation to the recording process. Including areas such as signal flow, gain structure and use of outboard such as dynamic processors.
Media Devices & Networks
The unit lays the foundation for the Level I of the Creative Technology pathways. Students will learn the basic concepts, mechanisms and operation of computers and media devices. In addition they will learn the fundamentals of network systems, limitations and capabilities to support delivery of integration of audio, video and gaming equipment and multimedia content across networks.
Creative Business Awareness
This unit will focus on providing students with an overview to the Creative Technology Industry and an awareness of how businesses of different sizes operate within the sector. Students will develop skills and knowledge that will allow them to participate in commercial simulations of business activities from within the sector, and develop a range of basic professional development skills such as working within a team, project management and presentation and communication of information.
Year 2 - Level I
You will begin to specialise according to your chosen degree title. Other units will be common to both pathways.
Synthesizers and Sequencing Systems
You will extend your theoretical understanding and practical skills in generating sound and audio using a sequencer and MIDI instruments. You will gain understanding of how MIDI is used in a variety of contexts and its relationship to sequencing musical compositions. You will explore advanced synthesis techniques and create your own synthesizers.
Software Programming for Music and Audio
The principal aim of this unit is to teach modern software programming skills based upon the object oriented approach to software development. Students will focus on learning object oriented design, object oriented coding techniques and software debugging and performance profiling. The unit will also develop methods for coding the algorithms considered in the co-requisite unit.
Digital Audio Signal Processing
Digital Audio Signal Processing is the foundation of modern music and audio technology. It provides a broad set of techniques necessary to implement computer based audio analysis and synthesis. Students will develop the intellectual skills required for sampled signal analysis and development of discrete time processing models.
Studio Techniques 2
You will be able to critically appease various studio practices in relation to the creation, recording and post production of audio and video with emphasis on the current techniques currently employed by the industry.
Working as part of a team, you will develop transferable skills such as time and project management skills, and the ability to review, analyse and evaluate. You will learn to apply these skills to create effective online and offline communication materials.
Commercial Business Environment
This unit will provide students with the opportunity to develop the fundamental commercial and professional skills and knowledge needed to operate a business within the Creative Industry sector. The unit incorporates teamwork on simulated business projects and encourages the development of the personal and interpersonal skills necessary to operate successfully in creative industry sector.
Year 3 - Optional placement year in industry
The placement provides an excellent opportunity for students to gain first-hand industry experience. Experience gained on the placement is invaluable in helping students to make informed decisions about their future career path, as well as enhancing employment prospects upon graduation.
A dedicated Placements Office helps students to obtain placements. Students receive support throughout the placement experience. Interview techniques and advice are also provided for students to help them successfully gain a placement. Previous students have undertaken their placement with Walt Disney and The Royal Shakespeare Company, amongst others.
Year 4 - Level H
The individual project will give you the opportunity to apply the knowledge and skills you have acquired on the course, in a scientific manner to enable the development of multimedia, network and business systems. You will develop strategies allowing you to understand and practice problem solving with regards to research, synthesis, realization and evaluation.
Creative Music Technology
Mobile Creative Applications Development
Innovation and Business Development
here is a continuing high level of demand for personnel with knowledge of creative music and audio systems. A successful career in this field normally requires a combination of significant practical experience supported by theoretical concepts. Career opportunities are excellent for graduates from this course the most important reasons being:
Industry recognised accreditation (JAMES)
The multi-billion pound UK music industry.
The importance of sound and music throughout the entertainment industry and its rapid expansion via emergent multimedia technologies.
Significant feedback from industry indicating the need for graduates with a detailed understanding of the technologies that support music and audio creation, recording and post-production.
Typical Graduate Destinations:
Research and Design (software and hardware)
Music and audio consultants
Multimedia and games developers
Any sector involving music and audio
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