Faculty of Science and Technology - Bournemouth University

Bachelor in Virtual & Augmented Reality - Grado en Realidad Aumentada y Virtual

Faculty of Science and Technology - Bournemouth University
  • Imparte:
  • Modalidad:
    Presencial
  • Precio:
    UK/ROI/Channel Islands: £9,250 per year
    International: £16,500 per year
    Unlimited number of Scholarships available for next academic year
    Please fill out the enquiry form for more information about the Scholarships
  • Comienzo:
    Septiembre 2024
  • Lugar:
    Bournemouth
    Reino Unido
  • Duración:
    3 Años
  • Idioma:
    El Grado se imparte en Inglés
  • Titulación:
    BSc (Hons) Virtual & Augmented Reality (with Foundation Year option)

Presentación

Our virtual landscape is rapidly changing, you’ll be equipped with critical skills that are in high demand from digital technology industries, specialising beyond traditional games & animation fields defining new industry habits in the era of "metaverse".

Requisitos

112 - 128 tariff points including a minimum of 2 A levels or equivalent. BTEC Extended Diploma: DMM.

International entry requirements:
If English is not your first language you´ll need IELTS (Academic) 6.0 with minimum 5.5 in each of the 4 components, or equivalent.

Objetivos

You’ll develop a unique skillset required to pursue various roles in industries that utilise the virtual and augmented reality and immersive technology industries
You’ll access industry standard software and hardware tools through accessing the latest commercial peripherals used in VR/AR research and production
Make invaluable contacts before you graduate through regular industry guest speakers and BU’s BFX Festival, featuring a fantastic line-up of speakers, masterclasses, exhibitions, screenings and networking events
You’ll have the option to complete a 30-week placement, providing you with an added focus and opportunities to make connections in industry.

Programa

Year 1
Core units
Introduction to Production Tools
Programming Principles
Mathematics for Computer Graphics
Introduction of Virtual & Augmented Reality Context & Technology
Object Oriented Software Development (VR/AR)
Technical Arts Production

Year 2
Core units
Modelling and Dynamics on Computer Graphics
Fundamentals of Computer Vision
Fundamentals of 3D engines (VR/AR)
Group Project

Option units (choose two)
Character Rigging
Visual Effects Acquisition
Personal Inquiry
Technical Effects
Advanced Animation Techniques
Principles of Rendering

Optional placement year
You will have the option of undertaking a short 4 - 8 week placement at the end of your second year or minimum 30-week placement if you choose to study for 4 years.

Final year
Core units
Final major project & dissertation
Master Class
Simulation techniques

Option units (choose one)
Research & Development Project
Digital Fabrication
CG & Animation for Cultural Heritage

¡Infórmate ahora sin compromiso!

Publicidad

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