The distinctive and explicit curriculum has been designed to build the appropriate depth of both subject-specific and generic skills to allow graduates to develop their career in a fast-moving and increasingly specialised industry.
The MA Computer Animation course includes the following module structure:
Acquisition for VFX
CGI Foundation (Still image)
CGI Foundation – Animation
Computer Animation Production
Rigging & Creature Effects (option)
Digital Sculpture (option)
Effects Animation (option)
CGI Lighting & Look Development (option)
Research Methods, or Creative & Cultural Entrepreneurship (option)
The Faculty understands the importance of a strong grounding in research knowledge and skills, enterprise and innovation as part of a balanced postgraduate education.
We also recognise that each student has different requirements of their postgraduate experience.
You can choose to study one of the following three, 20 credit common modules. Each of these has a different focus, enabling you to select the module that will be most beneficial to you.
Creative and Cultural Entrepreneurship
This module aims to develop your knowledge of the methods to identify, develop and manage enterprise and innovation in the creative sector. It will then help you apply this to your own entrepreneurial project.
Research and Practice in the Creative and Cultural Industries
The focus of this module is on the development of research knowledge and skills, while also encouraging critical engagement with approaches to creative practice. You will also explore ideas, debates and issues in the creative and cultural industries.
This module focuses on research paradigms and their theoretical underpinnings. It also looks at key conceptual tools drawn from a wide range of subject areas relevant to postgraduate research in the creative industries.
Learning and teaching methods
Studio and workshop tutorials are supplemented by visiting computer animation artists and practitioners lectures, seminars, discussion groups and presentations. All Staff are active in research, consultancy or employed within the animation Industry.