CT 7003 Emerging Technologies (i)
This module aims to develop students´ knowledge of, and to provide hands-on practical engagement with, emerging creative technologies. These include cutting-edge developments in hardware, software and communications as appropriate. Significant input to the module is provided by enterprise partners working in creative technology research and development. Assessment is by critical analysis and seminar presentation.
CT 7005 Research Methods
This module provides a grounding in research methods for creative technologies projects, including the dynamics of creativity, offering students methodologies and techniques to support and develop their learning throughout their course of study. The module will cover literature reviews, creative practice research methodologies and practice-led research, as well as critical and scholarly approaches to analysis, quantitative and qualitative approaches including laboratory evaluation, surveys, case studies and action research. Students will be given techniques in methods of collaborative and cooperative working as well as systems of the development of creative ideas and research. Assessment is by critical commentary and group presentation.
This provides an opportunity to select a module from a portfolio offered across Bath Spa University at this level.
CT 7001 Industry Showcase (i)
N.B. This module is level 7 because of the design of an Integrated Masters, where students take a Masters-level component in Year 3.
This module aims to develop students’ individual and collaborative creative abilities in the digital economy. The module comprises a number of negotiated projects that are normally collaborative and may be undertaken locally or internationally as industrial placements or internships, which will result in a major industry showcase event. Assessment is by contribution to the showcase, portfolio of work and personal journal.
CT 7004 Research Project (i)
This module will give students a practical understanding of the different methods of undertaking, disseminating, and presenting research projects in creative technologies, as well as practical experience in presenting their research to an audience. The module also aims to encourage students to think about how their own creative technologies work is best communicated to a range of different audiences, ranging from academics, industry specialists and the general public. The module will consist of a series of taught lectures followed by tutorial support, while students will work towards an assessed presentation of their own research.