Our brand new BSc (Hons) Games Design course focuses on the design aspect of creating contemporary games, be it the theory behind the creation of successful digital entertainment titles or dedicated art and content for them. On the course you will cover level design, interactive storytelling, narrative development, interface design, games analytics, scripting for game creation plus 3D modelling and texturing for games. You will be automatically enrolled on this core Games Design course which covers the practical and theoretical areas of modern game design.
In addition to this, there is an optional route offering a more technical approach, which involves programming whilst retaining some of the creative fundamentals of game design listed above (such as level design, storytelling, games analytics and others) whilst excluding art ones (such as modelling, texturing and animation).
So, the core route is intended for specialising exclusively in the art and design aspects whereas, if you would like to study some of these processes alongside acquiring games programming technical skills and knowledge, the technical route may be more appropriate for you.
At the beginning of your studies you will be enrolled in the core route automatically. If you are interested in taking the technical route instead you will be able to notify us of this during your first week at the start of the course, after a scheduled special informational session we will run to explore whether this choice is appropriate for you. You will be taken through the process of this in your induction week in more detail.
We are currently applying for accreditation for this course with TIGA. This accreditation has not yet been obtained but we will keep you informed in relation to this.
The entry requirements for this course are 104 to 120 tariff points, including 3 A-Levels, or equivalent qualifications. BTEC Extended Diploma DMM.
If English is not your first language, you will need to provide evidence that you can understand English to a satisfactory level. English language requirements for this course are normally:
IELTS (Academic) 6.0 with minimum 5.5 in each component, or equivalent.
For Games Design we are looking for applicants who:
Have a strong interest in games development with particular emphasis on the design aspects of the medium
Are looking to develop a career in the games industry
Are looking to use technology for the creation of games and game assets.
Games Design Principles: You will discover the basic principles of game design, as well as gain experience in collaborative working and sharing ideas.
Digital Technologies: You will gain knowledge of a wide variety of technologies involved in the creation of a computer-based solution to a real world problem using several contemporary tools.
Game Modelling Fundamentals: You will explore the theory and practice of 3D modelling with an emphasis on creating assets for real-time rendering, as used in the computer games industry.
Level Design Fundamentals: You will explore the theoretical underpinning and good practice of creating functional, visually believable and convincing 3D game levels using an industry standard game engine.
Lighting & Texturing: You will learn the specifics of texturing used in a modern game pipeline (e.g. bitmap and procedural texturing) as well as for the lighting design of modern computer games.
Game Development Pipeline: You will discover the set of techniques and concepts related to the creation of a modern computer game using leading, industry-standard middleware products.
If you have chosen the technical option, you will replace Game Modelling Fundamentals and Lighting & Texturing with:
Introduction to Programming: You will develop a sound understanding of fundamental programming principles and practices involved in implementing computer programs using the games industry standard high-level programming language.
Object Oriented Games Programming: You will extend your programming skills gained in the introductory to programming unit in the first semester by using an object-oriented approach to software development.
Storytelling and Narrative Development: You will develop skills in the development of narratives as a fundamental part of game design, and also discover the systems and theories that underpin interactive storytelling systems.
Modelling for Animation: You will develop 3D modelling skills by appropriately applying different techniques to the concepts of 3D modelling for games animation (e.g. interpret 2D concepts and create the corresponding 3D models ready for rigging).
Interface Design: You will explore interaction techniques as involved in the current and near future computer games, through the principles of human-computer interaction.
Animation for Games: You will acquire an overview of the state of the art for contemporary animation approaches for games as well as develop animation skills to animate character models expressing convincing attitudes, under given circumstances and modulated by attributed personality traits.
Game Studio Project: You will experience the practicalities of working in a team, simulating a real world games studio, in order to plan, design and implement a computer game from concept ideas and all the way to release stage.
Commercialisation & Business Environments: You will develop the fundamental commercial and professional skills and knowledge needed to successfully establish and operate a business within the creative industry sector.
If you have chosen the technical option you will replace Modelling for Animation and Animation for Games with:
3D Graphics Programming: You will develop technical knowledge and skills in computer graphics programming and apply these for 3D graphics rendering, as commonly used in computer games.
AI Game Programming: You will look at fundamental artificial intelligence algorithms needed for computer games and also explore their implementation.
Individual Project: You will apply the methods and techniques to develop your major individual project, through surveying research literature to identify suitable topics for investigation, developing of a formal specification; and critically evaluating the project.
Usability & Games Analytics: You will discover the essential user experience principles allowing one to draw firm conclusions on the game players´ experience for future game design by effectively evaluating a variety of game-derived data.
Pervasive Gaming: You will develop knowledge of current and emerging gaming technologies for various types of pervasive games by exploring their supporting platforms and contexts.
Innovation, Enterprise & Business Development: You will discover the possibilities of developing your own innovative business ideas, by exploring opportunities for enterprise and innovation through preparing a detailed, professional business proposal.
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