Welcome to one of the newest, most up-to-date computer animation degrees in the UK, taught at one of the most established and highly regarded centres for animation in the country.
This course is a 50/50 mix of art and science, reflecting practice relevant to the production of computer graphics and animation for a range of industries and applications.
The interdisciplinary units focus on producing graduates who want to take on roles such as Technical Director and Technical Artist in the Computer Animation, VFX and Computer Games industries.
Combining the study of art, animation techniques and applied maths and computing needed to satisfy the demands of modern (computer animation, film, VFX and games) production.
The entry requirements for this course are 112-128 tariff points from 3 A-Levels or equivalent qualifications.
If English is not your first language, you will need to provide evidence that you can understand English to a satisfactory level. English language requirements for this course are normally:
IELTS (Academic) 6.0 with minimum 5.5 in each component, or equivalent.
We are looking for applicants who can:
Demonstrate both intellectual and creative abilities
Have a passion for the discipline of computer animation
Show an understanding of the animation, visual effects or games industry
Have a strong mathematical and creative background
Be able to produce a strong portfolio of art work from still life to photography
Demonstrate good written and oral communication skills.
Introduction to Production Tools: Employing the principles and practices of software tools, you will complete an effective, realistic, visual effects and computer animation project.
Programming Principles: this unit provides an introduction to computing and programming concepts that are the foundation of software development. They are introduced in a manner that demonstrates their relevance and application to computer graphics, animation, games and visual effects production.
Visual Narrative & Design: the fundamental building blocks that enable you to conceive, present and generate pre-production material. The unit also covers the principles and techniques of storytelling through scriptwriting and storyboarding.
Technical Arts Production: An introduction to the roles of technical animators and technical artists. The unit combines life drawing studies, computer animation production and scripting.
Mathematics for Computer Graphics: Key mathematical methods in the context of computer graphics, animation and games.
Moving Image Theory & Practice: Lectures will include film screenings as a basis for discussions of the theory & perspectives in moving image studies and practices in filmmaking.
Visual Studies: You will start with the fundamental building blocks to understand, conceive, present and generate original visual images , image sequences or concepts inspired from observation in nature. You will also address the wider context of 3D animation content generation with in the production pipeline process of animated features and computer games.
Advanced Mathematics for Computer Graphics: The more advanced, specialist mathematical and algorithmic techniques for computer graphics and animation.
Computing for Graphics & Animation: Introducing you to Object Oriented Programming (OOP) and the functional concepts that are commonly used in computer graphics and animation.
Group Project: You will work as part of a team in the conception, planning, management and presentation of a piece of work that demonstrates your technical and creative skills.
Option units (choose 2)
Character Rigging: Providing you with the fundamental skills for rigging characters for animation. You will produce a short artefact in the form of a reusable rigging tool or rig.
Visual Effects Acquisition: Gain a range of practical skills, including camera operation, lighting, tracking and set survey, and become familiar with the procedures and protocols for safely setting up and executing live action studio or location shoots.
Personal Inquiry: You will be able to focus on developing a specialist area of practice, or a complementary skill or technique that will benefit your career aspirations.
Real Time Graphics Systems: Using state-of-the-art game engines, you will be introduced to the fundamental principles of real-time graphics engines.
Technical Effects: Looking at visual effects technical effects creation and integration pipeline, you will be introduced to areas of technical effects such as rigid body dynamics, particle systems, fluid dynamic systems, fire and smoke simulation, and character effects systems like fur and cloth.
Lighting & Rendering: This unit will further your knowledge of lighting and rendering for visual effects.
Advanced Animation Techniques: an in depth exploration of the advanced technologies in character animation such as rigging, muscle modelling and deformation, skinning, facial expression tracking and animation, motion capture and synthesis, gesture, hair and cloth simulation, crowd animation and other state-of-the-art topics.
Principles of Rendering: This unit introduces modern image synthesis techniques from fundamental principles of the interaction of light with reflective geometry. You will apply principles of light, colour and reflectance in the design of shaders for both off-line and real-time applications.
Advanced Moving Image Theory & Practice: This unit will advance your knowledge of theories and practice in moving image studies and film making.
Final major project & dissertation: This unit is the culmination of your studies. Working as either an individual or in a group, you must produce a significant body of work (typically a short animation, game or software artefact). This must be accompanied by a dissertation demonstrating your ability to communicate evidence of problem solving.
Master Class: You will undertake an industry set and supervised brief, in which you demonstrate your chosen area of specialism.
Research & Development Project: Choose an academic, practice based or production oriented project to produce a research paper or industry-standard professional report.
Option units (choose 1)
Digital Fabrication: Providing you with hands-on experience of 3D printing technology and its applications in art and design.
CG & Animation for Cultural Heritage: This unit will investigate the different forms of cultural heritage and the ways in which computer graphics and animation techniques and methods can be applied in their interpretation and preservation. We will cover their application to interactive visualisation such as virtual museum exhibits and also HCI and 3D printing.
Non-fiction Animation: Explore, consider or challenge non-fiction animation, documentaries and live-action film at on-campus screenings.
Digital Matte Painting: Develop different techniques for creating photo-realistic digital environments and apply them to 2D, 2.5D and 3D digital matte painting.
Computer Vision & Image Processing: This unit introduces you to the fundamental concepts of computer vision and image processing.
Technical director (in computer animation and digital effects)
Technical artist (in computer games)
Visual effects tech developer
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