If you want to create art and animation using computer code, and describe technical ideas using film and animation, this is the course for you. Our graduates work all over the world in some of the leading animation and production houses.
112 - 128 tariff points including a minimum of 2 A levels or equivalent with 32 points in an A-level or equivalent qualification in one required subject. BTEC Extended Diploma: DMM in one required subject. A portfolio is also required in support of your application.
International entry requirements:
If English is not your first language you´ll need IELTS (Academic) 6.0 with a minimum of 5.5 in each component, or equivalent
This course is industry recognised by ScreenSkills, the industry-led skills body for the UK´s screen-based industries, and carries the ScreenSkills Select quality-mark which indicates courses best suited to prepare students for a career in the screen industries.
Select specialised options that reflect the versatile nature of production, including real-time engines, rendering, character rigging, data and motion capture.
Undertake a variety of assessments including open-ended briefs where you’ll have the opportunity to develop your own specialisms as well as industry live briefs
Benefit from supportive tutors who provide tailored and personal reviews of your work
Make invaluable contacts before you graduate through regular industry guest speakers and BU’s BFX Festival, featuring a fantastic line-up of speakers, masterclasses, exhibitions, screenings and networking events Access specialist facilities including a new green screen and motion capture studio, as well as animation laboratories, equipped with industry-standard software.
You’ll be career-ready with 90% of our graduates in employment or further study after 15 months.
Introduction to Production Tools
Visual Narrative & Design
Technical Arts Production
Mathematics for Computer Graphics
Moving Image Theory & Practice
Advanced Mathematics for Computer Graphics
Computing for Graphics & Animation
Option units (choose 2)
Visual Effects Acquisition
Real Time Graphics Systems
Lighting & Rendering
Advanced Animation Techniques
Principles of Rendering
Advanced Moving Image Theory & Practice
Scripting for DCC
Modelling & Texturing
Optional placement year
You will have the option of undertaking a short 8 week placement or minimum 30-week placement at the end of your second year. Visit the placement section below for more information.
Final major project & dissertation
Research & Development Project
Option units (choose 1)
CG & Animation for Cultural Heritage
Digital Matte Painting
Computer Vision & Image Processing
Technical director (in computer animation and digital effects)
Technical artist (in computer games)
Visual effects tech developer
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